Online Gaming By Signicent

Report on the Future of Online Gaming

The objective of the report is to search and explore about Online Gaming. The online gaming report covers the different aspects of Cloud Gaming.

  • Technological advancements/ innovations
  • Identification of startups & key players working in these technological areas from a global perspective
  • Competitive perspective and market analysis
  • The future direction of Online Gaming

From VR to AI, these technological advancements are impacting how online gaming will evolve by offering more immersive, secure, and controller-free experiences for all to enjoy.


While analyzing the different aspects of Online Gaming systems, the experts at Signicent went through several scientific literature/ academic publications and patent literature based upon which our team identified the following significant challenges:

  • The unlimited number of resources on Cloud affects the latency and video quality in remote virtual reality.
  • The delayed signal transmission between the server and the VR equipment ruins the image quality and often degrades the gaming experience.
  • Users tend to lose interest when the level of difficulty in the game is high.
  • Without Cloud Gaming, hardware arrangement is bulky, which poses lagging issues.

Innovation Panorama

Online Gaming report hereby talks about the innovative solutions encountering the various challenges associated with cloud gaming.

Facial Recognition and 3D Scanning

This technology allows sophisticated games to build your likeliness. It will scan your face and recognize the grimaces to create your custom avatar that will replicate your look in the game. It can transfer the gamer’s expression to the digital creations in the game. And it will automatically adjust the difficulty level in the game according to the user.

Cloud Gaming

Cloud gaming allows consumers to play video games streaming from the distant servers of tech companies, the same way they stream Netflix movies on their laptops without needing to pop in a DVD first. This design makes the gamer’s local hardware less relevant, and they can stream the games irrespective of their device.

Edge Computing in Remote rendered Virtual Reality

Multi-access edge computing accelerates the remote cloud rendering of interactive VR. It provides a limited amount of rendering resources with reduced latency.

In order to cope with latency in remotely real-time-rendered VR, a viewport that is larger than the client device’s FOV is rendered. The required viewport size depends on the latency, which affects the amount of video data that must be delivered to the client. It solves the problem of allocating clients to edge vs. cloud when edge resources are constrained. It optimizes the resulting video quality, at which the graphics are rendered and streamed to the client, as well as latency in a parameter-controlled way.

VR Cloud Game Platform

VR cloud game platforms can display higher image quality and perform lower delay transmission.

According to the online low-delay transmission method for VR cloud games, the game signals and the network signals will be prevented during the transmission process, during the setting up of the port between the server and VR equipment. The method will improve image quality, reduce transmission delay, and fundamentally boost the gaming experience of VR cloud games.


Analysis shows that the market share for Consumer PCs, rising exponentially. The Global Consumer PCs Market is expected to rise from US$ 51.47 Bn in 2021 to reach US$ 77.39 Bn by 2026, at a CAGR of 8.5% over the forecast period. Asia-Pacific holds the major share in the demand for PCs from the consumer segment and is expected to have strong growth during the forecast period.

Each year Signicent provides consultancy to hundreds of organizations to help transform their innovations to value.


AAG Ventures

AAG Ventures is the tech firm powering AAG, one of the most rapidly growing guilds in the Play-To-Earn space. They aim to establish Economic Freedom Worldwide through the Metaverse Economy. Through a future AAG PTE platform, their goal is to revolutionize the Play-To-Earn ecosystem and bring 100M people onto the metaverse by 2030.


Parsec is a US-based startup that provides Cloud gaming and remote working solutions. It enables users to play games remotely and collaborate on work. It can be used by artists, game developers, play testers, animators, architects, engineers, and more. The platform offers 60FPS+ and a 4K stream of their workstations with low latency. The application is accessible on Android, Mac, Windows, Linux, iOS, and other operating platforms.

Market Segmentation

Market segmentation assists in the identification of market opportunities and analysis of the needs of various segments with respect to competitors. By focusing on those particular segments, one can easily enter new markets.

Market segments based on Product Type include:

  • Laptop/ Notebook
  • Desktop
  • Tablet

Application-based market segmentation includes:

  • Household
  • School

Market segments based on geography include:

  • North America
  • APAC
  • Europe
  • South America
  • Middle-East
  • Africa

Key Players

This section of the Online Gaming Report outlines the key companies working on a global scale.

Showcasing the top companies working  in the online gaming market.

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